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Various formatting and consistency fixes
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@ -135,10 +135,10 @@ struct ARAM_DMA
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}
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};
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// So we may abstract gc/wii differences a little
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// So we may abstract GC/Wii differences a little
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struct ARAMInfo
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{
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bool wii_mode; // wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
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bool wii_mode; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
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u32 size;
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u32 mask;
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u8* ptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
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@ -645,7 +645,7 @@ static void Do_ARAM_DMA()
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}
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// (shuffle2) I still don't believe that this hack is actually needed... :(
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// Maybe the wii sports ucode is processed incorrectly?
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// Maybe the Wii Sports ucode is processed incorrectly?
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// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
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u8 ReadARAM(u32 _iAddress)
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{
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