Various formatting and consistency fixes

This commit is contained in:
Stevoisiak
2014-11-13 21:28:27 -05:00
parent 5fb94230cd
commit b25e1a2eb4
61 changed files with 143 additions and 178 deletions

View File

@ -135,10 +135,10 @@ struct ARAM_DMA
}
};
// So we may abstract gc/wii differences a little
// So we may abstract GC/Wii differences a little
struct ARAMInfo
{
bool wii_mode; // wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
bool wii_mode; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
u32 size;
u32 mask;
u8* ptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
@ -645,7 +645,7 @@ static void Do_ARAM_DMA()
}
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the wii sports ucode is processed incorrectly?
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
u8 ReadARAM(u32 _iAddress)
{