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Various formatting and consistency fixes
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@ -542,16 +542,16 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, GCPadStatus* pad_status)
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{
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// The interface for this is extremely silly.
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//
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// Imagine a physical device that links three Gamecubes together
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// Imagine a physical device that links three GameCubes together
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// and emulates NetPlay that way. Which GameCube controls which
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// in-game controllers can be configured on the device (m_pad_map)
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// but which sockets on each individual GameCube should be used
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// to control which players? The solution that Dolphin uses is
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// that we hardcode the knowledge that they go in order, so if
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// you have a 3P game with three gamecubes, then every single
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// you have a 3P game with three GameCubes, then every single
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// controller should be plugged into slot 1.
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//
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// If you have a 4P game, then one of the Gamecubes will have
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// If you have a 4P game, then one of the GameCubes will have
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// a controller plugged into slot 1, and another in slot 2.
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//
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// The slot number is the "local" pad number, and what player
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