VideoBackendBase: Do save state logic on the GPU thread

This commit is contained in:
Stenzek
2019-06-29 18:35:12 +10:00
parent a25a4e0708
commit b26bb0605b
7 changed files with 40 additions and 30 deletions

View File

@ -68,9 +68,6 @@ static void BPWritten(const BPCmd& bp)
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*/
// check for invalid state, else unneeded configuration are built
g_video_backend->CheckInvalidState();
if (((s32*)&bpmem)[bp.address] == bp.newvalue)
{
if (!(bp.address == BPMEM_TRIGGER_EFB_COPY || bp.address == BPMEM_CLEARBBOX1 ||