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Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
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@ -53,7 +53,7 @@ bool MsgAlert(bool yes_no, int Style, const char* format, ...)
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{
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// Read message and write it to the log
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std::string caption;
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char buffer[4096];
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char buffer[2048];
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static std::string info_caption;
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static std::string warn_caption;
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