Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.

This commit is contained in:
NeoBrainX
2011-09-09 00:32:04 +02:00
parent 349a3ae91d
commit b28348066e
16 changed files with 614 additions and 527 deletions

View File

@ -53,7 +53,7 @@ bool MsgAlert(bool yes_no, int Style, const char* format, ...)
{
// Read message and write it to the log
std::string caption;
char buffer[4096];
char buffer[2048];
static std::string info_caption;
static std::string warn_caption;