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Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
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@ -55,6 +55,9 @@ private:
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ID3D11PixelShader* shader;
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int frameCount;
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PIXELSHADERUIDSAFE safe_uid;
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std::string code;
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PSCacheEntry() : shader(NULL), frameCount(0) {}
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void Destroy() { SAFE_RELEASE(shader); }
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};
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