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Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
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@ -53,6 +53,9 @@ private:
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D3DBlob* bytecode; // needed to initialize the input layout
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int frameCount;
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VERTEXSHADERUIDSAFE safe_uid;
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std::string code;
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VSCacheEntry() : shader(NULL), bytecode(NULL), frameCount(0) {}
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void SetByteCode(D3DBlob* blob)
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{
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