mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
This commit is contained in:
@ -42,6 +42,9 @@ private:
|
||||
bool owns_shader;
|
||||
int frameCount;
|
||||
|
||||
PIXELSHADERUIDSAFE safe_uid;
|
||||
std::string code;
|
||||
|
||||
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
|
||||
void Destroy()
|
||||
{
|
||||
|
Reference in New Issue
Block a user