mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-26 07:39:45 -06:00
Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.
This commit is contained in:
@ -35,9 +35,10 @@ private:
|
||||
{
|
||||
LPDIRECT3DVERTEXSHADER9 shader;
|
||||
int frameCount;
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
//#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
std::string code;
|
||||
#endif
|
||||
VERTEXSHADERUIDSAFE safe_uid;
|
||||
//#endif
|
||||
VSCacheEntry() : shader(NULL), frameCount(0) {}
|
||||
void Destroy()
|
||||
{
|
||||
|
Reference in New Issue
Block a user