Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.

This commit is contained in:
NeoBrainX
2011-09-09 00:32:04 +02:00
parent 349a3ae91d
commit b28348066e
16 changed files with 614 additions and 527 deletions

View File

@ -35,9 +35,10 @@ private:
{
LPDIRECT3DVERTEXSHADER9 shader;
int frameCount;
#if defined(_DEBUG) || defined(DEBUGFAST)
//#if defined(_DEBUG) || defined(DEBUGFAST)
std::string code;
#endif
VERTEXSHADERUIDSAFE safe_uid;
//#endif
VSCacheEntry() : shader(NULL), frameCount(0) {}
void Destroy()
{