RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size.

This commit is contained in:
Admiral H. Curtiss 2017-01-23 23:13:54 +01:00
parent e1fa6c374f
commit b2c40bf4c4

View File

@ -586,7 +586,12 @@ void Renderer::UpdateDrawRectangle()
float Ratio = CalculateDrawAspectRatio(s_backbuffer_width, s_backbuffer_height);
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
if (Ratio > 1.0f)
if (Ratio >= 0.995f && Ratio <= 1.005f)
{
// If we're very close already, don't scale.
Ratio = 1.0f;
}
else if (Ratio > 1.0f)
{
// Scale down and center in the X direction.
FloatGLWidth /= Ratio;
@ -648,6 +653,38 @@ void Renderer::SetWindowSize(int width, int height)
// Scale the window size by the EFB scale.
CalculateTargetScale(width, height, &width, &height);
float scaled_width, scaled_height;
std::tie(scaled_width, scaled_height) = ScaleToDisplayAspectRatio(width, height);
if (g_ActiveConfig.bCrop)
{
// Force 4:3 or 16:9 by cropping the image.
float current_aspect = scaled_width / scaled_height;
float expected_aspect =
(g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide)) ?
(16.0f / 9.0f) :
(4.0f / 3.0f);
if (current_aspect > expected_aspect)
{
// keep height, crop width
scaled_width = scaled_height * expected_aspect;
}
else
{
// keep width, crop height
scaled_height = scaled_width / expected_aspect;
}
}
width = static_cast<int>(std::ceil(scaled_width));
height = static_cast<int>(std::ceil(scaled_height));
// UpdateDrawRectangle() makes sure that the rendered image is divisible by four for video
// encoders, so do that here too to match it
width -= width % 4;
height -= height % 4;
Host_RequestRenderWindowSize(width, height);
}