VideoCommon: add custom asset implementation and asset library that can load an asset

This commit is contained in:
iwubcode
2023-06-01 19:57:57 -05:00
parent 6302cea22c
commit b2c5a5485a
6 changed files with 265 additions and 0 deletions

View File

@ -631,6 +631,8 @@
<ClInclude Include="VideoCommon\AbstractShader.h" />
<ClInclude Include="VideoCommon\AbstractStagingTexture.h" />
<ClInclude Include="VideoCommon\AbstractTexture.h" />
<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
<ClInclude Include="VideoCommon\AsyncRequests.h" />
<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
<ClInclude Include="VideoCommon\BoundingBox.h" />
@ -1241,6 +1243,8 @@
<ClCompile Include="VideoCommon\AbstractGfx.cpp" />
<ClCompile Include="VideoCommon\AbstractStagingTexture.cpp" />
<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
<ClCompile Include="VideoCommon\BoundingBox.cpp" />