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VideoCommon: add custom asset implementation and asset library that can load an asset
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@ -631,6 +631,8 @@
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<ClInclude Include="VideoCommon\AbstractShader.h" />
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<ClInclude Include="VideoCommon\AbstractStagingTexture.h" />
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<ClInclude Include="VideoCommon\AbstractTexture.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAsset.h" />
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<ClInclude Include="VideoCommon\Assets\CustomAssetLibrary.h" />
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<ClInclude Include="VideoCommon\AsyncRequests.h" />
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<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
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<ClInclude Include="VideoCommon\BoundingBox.h" />
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@ -1241,6 +1243,8 @@
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<ClCompile Include="VideoCommon\AbstractGfx.cpp" />
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<ClCompile Include="VideoCommon\AbstractStagingTexture.cpp" />
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<ClCompile Include="VideoCommon\AbstractTexture.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAsset.cpp" />
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<ClCompile Include="VideoCommon\Assets\CustomAssetLibrary.cpp" />
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<ClCompile Include="VideoCommon\AsyncRequests.cpp" />
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<ClCompile Include="VideoCommon\AsyncShaderCompiler.cpp" />
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<ClCompile Include="VideoCommon\BoundingBox.cpp" />
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