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Remove outdated comment from Movie::FrameUpdate
9c5c3c0
made this function be called on the CPU thread.
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@ -191,11 +191,8 @@ std::string GetRTCDisplay()
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return format_time.str();
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return format_time.str();
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}
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}
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// NOTE: GPU Thread
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void FrameUpdate()
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void FrameUpdate()
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{
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{
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// TODO[comex]: This runs on the GPU thread, yet it messes with the CPU
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// state directly. That's super sketchy.
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s_currentFrame++;
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s_currentFrame++;
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if (!s_bPolled)
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if (!s_bPolled)
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s_currentLagCount++;
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s_currentLagCount++;
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