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IOS/FS: Fix FST write failure on some platforms
On some platforms (like Windows), the temporary file must be closed before it can be renamed. I guess nobody noticed this for so long because (1) the FS code has a failsafe for missing FST entries (because existing users do not have a FST), and most games do not care about file metadata; (2) the write failures can only be seen in the logs. Because we don't want this to break, I have turned the ERROR_LOGs into PanicAlerts.
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@ -177,9 +177,17 @@ void HostFileSystem::SaveFst()
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const std::string dest_path = GetFstFilePath();
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const std::string dest_path = GetFstFilePath();
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const std::string temp_path = File::GetTempFilenameForAtomicWrite(dest_path);
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const std::string temp_path = File::GetTempFilenameForAtomicWrite(dest_path);
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File::IOFile file{temp_path, "wb"};
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{
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if (!file.WriteArray(to_write.data(), to_write.size()) || !File::Rename(temp_path, dest_path))
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// This temporary file must be closed before it can be renamed.
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ERROR_LOG(IOS_FS, "Failed to write new FST");
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File::IOFile file{temp_path, "wb"};
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if (!file.WriteArray(to_write.data(), to_write.size()))
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{
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PanicAlert("IOS_FS: Failed to write new FST");
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return;
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}
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}
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if (!File::Rename(temp_path, dest_path))
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PanicAlert("IOS_FS: Failed to rename temporary FST file");
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}
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}
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HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string& path)
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HostFileSystem::FstEntry* HostFileSystem::GetFstEntryForPath(const std::string& path)
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