mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Remove some superfluous arguments from some wx control creations
wx has these as default parameters.
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@ -73,8 +73,7 @@ void GamepadPage::ConfigExtension(wxCommandEvent& event)
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if (ex->switch_extension)
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{
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wxDialog dlg(this, -1,
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wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())),
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wxDefaultPosition, wxDefaultSize);
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wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())));
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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const std::size_t orig_size = control_groups.size();
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@ -115,7 +114,7 @@ void PadSettingExtension::UpdateValue()
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}
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PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label)
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: PadSetting(new wxCheckBox(parent, -1, wxGetTranslation(StrToWxStr(label)), wxDefaultPosition))
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: PadSetting(new wxCheckBox(parent, -1, wxGetTranslation(StrToWxStr(label))))
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, value(_value)
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{
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UpdateGUI();
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@ -573,10 +572,10 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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wxButton* const select_button = new wxButton(this, -1, _("Select"));
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select_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::SetSelectedControl, this);
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wxButton* const not_button = new wxButton(this, -1, _("! NOT"), wxDefaultPosition);
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wxButton* const not_button = new wxButton(this, -1, _("! NOT"));
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not_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
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wxButton* const or_button = new wxButton(this, -1, _("| OR"), wxDefaultPosition);
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wxButton* const or_button = new wxButton(this, -1, _("| OR"));
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or_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
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control_lbox = new wxListBox(this, -1, wxDefaultPosition, wxSize(-1, 64));
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@ -589,8 +588,8 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
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if (control_reference->is_input)
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{
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// TODO: check if && is good on other OS
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wxButton* const and_button = new wxButton(this, -1, _("&& AND"), wxDefaultPosition);
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wxButton* const add_button = new wxButton(this, -1, _("+ ADD"), wxDefaultPosition);
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wxButton* const and_button = new wxButton(this, -1, _("&& AND"));
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wxButton* const add_button = new wxButton(this, -1, _("+ ADD"));
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and_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
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add_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
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@ -950,7 +949,7 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
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}
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GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog)
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: wxPanel(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize)
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: wxPanel(parent, wxID_ANY)
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,controller(plugin.controllers[pad_num])
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, m_config_dialog(config_dialog)
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, m_plugin(plugin)
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@ -1019,7 +1018,7 @@ GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned i
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InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
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: wxDialog(parent, wxID_ANY, wxGetTranslation(StrToWxStr(name)), wxPoint(128,-1), wxDefaultSize)
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: wxDialog(parent, wxID_ANY, wxGetTranslation(StrToWxStr(name)), wxPoint(128,-1))
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, m_plugin(plugin)
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{
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m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
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