diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index ab7ab643d1..87e222c37f 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -461,16 +461,16 @@ static void WriteZ8Encoder(char*& p, const char* multiplier,API_TYPE ApiType) WRITE(p, " float depth;\n"); - WriteSampleColor(p, "b", "depth", 0, ApiType); + WriteSampleColor(p, "r", "depth", 0, ApiType); WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier); - WriteSampleColor(p, "b", "depth", 1, ApiType); + WriteSampleColor(p, "r", "depth", 1, ApiType); WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier); - WriteSampleColor(p, "b", "depth", 2, ApiType); + WriteSampleColor(p, "r", "depth", 2, ApiType); WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier); - WriteSampleColor(p, "b", "depth", 3, ApiType); + WriteSampleColor(p, "r", "depth", 3, ApiType); WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier); WriteEncoderEnd(p, ApiType); @@ -485,7 +485,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) // byte order is reversed - WriteSampleColor(p, "b", "depth", 0, ApiType); + WriteSampleColor(p, "r", "depth", 0, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); @@ -495,7 +495,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WRITE(p, " ocol0.b = expanded.g / 255.0;\n"); WRITE(p, " ocol0.g = expanded.r / 255.0;\n"); - WriteSampleColor(p, "b", "depth", 1, ApiType); + WriteSampleColor(p, "r", "depth", 1, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); @@ -517,7 +517,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) // byte order is reversed - WriteSampleColor(p, "b", "depth", 0, ApiType); + WriteSampleColor(p, "r", "depth", 0, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); @@ -529,7 +529,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WRITE(p, " ocol0.b = expanded.b / 255.0;\n"); WRITE(p, " ocol0.g = expanded.g / 255.0;\n"); - WriteSampleColor(p, "b", "depth", 1, ApiType); + WriteSampleColor(p, "r", "depth", 1, ApiType); WRITE(p, " depth *= 16777215.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); @@ -553,8 +553,8 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType) WRITE(p, " float3 expanded0;\n"); WRITE(p, " float3 expanded1;\n"); - WriteSampleColor(p, "b", "depth0", 0, ApiType); - WriteSampleColor(p, "b", "depth1", 1, ApiType); + WriteSampleColor(p, "r", "depth0", 0, ApiType); + WriteSampleColor(p, "r", "depth1", 1, ApiType); for (int i = 0; i < 2; i++) { @@ -641,7 +641,7 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) WriteCC8Encoder(p, "gb", ApiType); break; case GX_TF_Z8: - WriteC8Encoder(p, "b", ApiType); + WriteC8Encoder(p, "r", ApiType); break; case GX_TF_Z16: WriteZ16Encoder(p, ApiType); @@ -650,7 +650,7 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType) WriteZ24Encoder(p, ApiType); break; case GX_CTF_Z4: - WriteC4Encoder(p, "b", ApiType); + WriteC4Encoder(p, "r", ApiType); break; case GX_CTF_Z8M: WriteZ8Encoder(p, "256.0", ApiType);