Netplay build fix for linux, and a little clean up.

For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-05-01 21:27:48 +00:00
parent a6d6d27328
commit b2e0dc2519
4 changed files with 3 additions and 8 deletions

View File

@ -221,8 +221,8 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent& event)
NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
, const std::string& game, const bool is_hosting)
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
, m_game_list(game_list)
, m_selected_game(game)
, m_game_list(game_list)
{
wxPanel* const panel = new wxPanel(this);