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Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -221,8 +221,8 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent& event)
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NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
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, const std::string& game, const bool is_hosting)
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: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
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, m_game_list(game_list)
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, m_selected_game(game)
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, m_game_list(game_list)
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{
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wxPanel* const panel = new wxPanel(this);
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