separate SI to be more like EXI, this will be helpful to keep each device in it's own file(s), and fix some menu text. SI devices which are interesting (to me) are GC keyboard, GBA, and N64 devices. Possibly SI.cpp can have the channel part separated out like EXI? Just committing like this to see if this is ok.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1776 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-01-04 22:55:55 +00:00
parent 42bcdc4292
commit b2e96e1ca5
12 changed files with 1059 additions and 984 deletions

View File

@ -134,9 +134,10 @@ void CFrame::CreateMenu()
wxMenu* pOptionsMenu = new wxMenu;
m_pPluginOptions = pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Toolbar_PluginGFX settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&Toolbar_PluginDSP settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Toolbar_PluginPAD settings"));
pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&GFX settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&PAD settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote settings"));
#ifdef _WIN32
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));