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VideoBackends: Support D24S8 abstract texture format
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@ -41,6 +41,8 @@ GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool st
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return GL_R32F;
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case AbstractTextureFormat::D16:
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return GL_DEPTH_COMPONENT16;
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case AbstractTextureFormat::D24_S8:
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return GL_DEPTH24_STENCIL8;
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case AbstractTextureFormat::D32F:
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return GL_DEPTH_COMPONENT32F;
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case AbstractTextureFormat::D32F_S8:
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@ -65,6 +67,7 @@ GLenum GetGLFormatForTextureFormat(AbstractTextureFormat format)
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case AbstractTextureFormat::D16:
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case AbstractTextureFormat::D32F:
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return GL_DEPTH_COMPONENT;
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case AbstractTextureFormat::D24_S8:
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case AbstractTextureFormat::D32F_S8:
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return GL_DEPTH_STENCIL;
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// Compressed texture formats don't use this parameter.
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@ -86,6 +89,8 @@ GLenum GetGLTypeForTextureFormat(AbstractTextureFormat format)
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return GL_FLOAT;
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case AbstractTextureFormat::D16:
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return GL_UNSIGNED_SHORT;
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case AbstractTextureFormat::D24_S8:
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return GL_UNSIGNED_INT_24_8;
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case AbstractTextureFormat::D32F:
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return GL_FLOAT;
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case AbstractTextureFormat::D32F_S8:
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