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https://github.com/dolphin-emu/dolphin.git
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VideoBackends: Support D24S8 abstract texture format
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@ -169,9 +169,8 @@ void Texture2D::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout
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VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
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VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
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m_image, // VkImage image
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{static_cast<VkImageAspectFlags>(Util::IsDepthFormat(m_format) ? VK_IMAGE_ASPECT_DEPTH_BIT :
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VK_IMAGE_ASPECT_COLOR_BIT),
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0, m_levels, 0, m_layers} // VkImageSubresourceRange subresourceRange
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{Util::GetImageAspectForFormat(m_format), 0, m_levels, 0,
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m_layers} // VkImageSubresourceRange subresourceRange
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};
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// srcStageMask -> Stages that must complete before the barrier
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@ -316,9 +315,8 @@ void Texture2D::TransitionToLayout(VkCommandBuffer command_buffer, ComputeImageL
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VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
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VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
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m_image, // VkImage image
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{static_cast<VkImageAspectFlags>(Util::IsDepthFormat(m_format) ? VK_IMAGE_ASPECT_DEPTH_BIT :
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VK_IMAGE_ASPECT_COLOR_BIT),
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0, m_levels, 0, m_layers} // VkImageSubresourceRange subresourceRange
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{Util::GetImageAspectForFormat(m_format), 0, m_levels, 0,
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m_layers} // VkImageSubresourceRange subresourceRange
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};
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VkPipelineStageFlags srcStageMask, dstStageMask;
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@ -118,6 +118,9 @@ VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
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case AbstractTextureFormat::D16:
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return VK_FORMAT_D16_UNORM;
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case AbstractTextureFormat::D24_S8:
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return VK_FORMAT_D24_UNORM_S8_UINT;
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case AbstractTextureFormat::R32F:
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return VK_FORMAT_R32_SFLOAT;
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@ -133,6 +136,24 @@ VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
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}
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}
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VkImageAspectFlags GetImageAspectForFormat(VkFormat format)
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{
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switch (format)
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{
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case VK_FORMAT_D16_UNORM_S8_UINT:
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case VK_FORMAT_D24_UNORM_S8_UINT:
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case VK_FORMAT_D32_SFLOAT_S8_UINT:
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return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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case VK_FORMAT_D16_UNORM:
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case VK_FORMAT_D32_SFLOAT:
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return VK_IMAGE_ASPECT_DEPTH_BIT;
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default:
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return VK_IMAGE_ASPECT_COLOR_BIT;
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}
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}
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u32 GetTexelSize(VkFormat format)
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{
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// Only contains pixel formats we use.
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@ -29,6 +29,7 @@ bool IsDepthFormat(VkFormat format);
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bool IsCompressedFormat(VkFormat format);
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VkFormat GetLinearFormat(VkFormat format);
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VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format);
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VkImageAspectFlags GetImageAspectForFormat(VkFormat format);
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u32 GetTexelSize(VkFormat format);
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u32 GetBlockSize(VkFormat format);
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@ -94,8 +94,8 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
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{
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// Clear render targets before use to prevent reading uninitialized memory.
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VkClearDepthStencilValue clear_value = {0.0f, 0};
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VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, tex_config.levels, 0,
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tex_config.layers};
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VkImageSubresourceRange clear_range = {Util::GetImageAspectForFormat(vk_format), 0,
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tex_config.levels, 0, tex_config.layers};
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texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkCmdClearDepthStencilImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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