VideoBackends: Support D24S8 abstract texture format

This commit is contained in:
Stenzek
2018-07-17 13:22:48 +10:00
parent f5e8af7b6c
commit b30342d38f
8 changed files with 44 additions and 9 deletions

View File

@ -118,6 +118,9 @@ VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
case AbstractTextureFormat::D16:
return VK_FORMAT_D16_UNORM;
case AbstractTextureFormat::D24_S8:
return VK_FORMAT_D24_UNORM_S8_UINT;
case AbstractTextureFormat::R32F:
return VK_FORMAT_R32_SFLOAT;
@ -133,6 +136,24 @@ VkFormat GetVkFormatForHostTextureFormat(AbstractTextureFormat format)
}
}
VkImageAspectFlags GetImageAspectForFormat(VkFormat format)
{
switch (format)
{
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
u32 GetTexelSize(VkFormat format)
{
// Only contains pixel formats we use.