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Merge pull request #8976 from JosJuice/port-some-settings
Port some settings to the new config system
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@ -19,6 +19,7 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/UISettings.h"
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#include "Core/ConfigManager.h"
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@ -229,8 +230,8 @@ void InterfacePane::LoadConfig()
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// Render Window Options
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m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled());
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m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
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m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
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m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
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m_checkbox_use_panic_handlers->setChecked(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
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m_checkbox_enable_osd->setChecked(Config::Get(Config::MAIN_OSD_MESSAGES));
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m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
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m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
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m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
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@ -254,12 +255,12 @@ void InterfacePane::OnSaveConfig()
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// Render Window Options
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Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked());
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settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
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settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
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settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
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Config::SetBase(Config::MAIN_USE_PANIC_HANDLERS, m_checkbox_use_panic_handlers->isChecked());
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Config::SetBase(Config::MAIN_OSD_MESSAGES, m_checkbox_enable_osd->isChecked());
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settings.m_show_active_title = m_checkbox_show_active_title->isChecked();
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settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
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Common::SetEnableAlert(settings.bUsePanicHandlers);
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Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
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auto new_language = m_combobox_language->currentData().toString().toStdString();
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if (new_language != SConfig::GetInstance().m_InterfaceLanguage)
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@ -16,7 +16,7 @@
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#include "Common/FileUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Config/UISettings.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings/PathPane.h"
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@ -148,7 +148,7 @@ QGroupBox* PathPane::MakeGameFolderBox()
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m_remove_path->setEnabled(false);
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auto* recursive_checkbox = new QCheckBox(tr("Search Subfolders"));
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recursive_checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder);
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recursive_checkbox->setChecked(Config::Get(Config::MAIN_RECURSIVE_ISO_PATHS));
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auto* auto_checkbox = new QCheckBox(tr("Check for Game List Changes in the Background"));
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auto_checkbox->setChecked(Settings::Instance().IsAutoRefreshEnabled());
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@ -160,7 +160,7 @@ QGroupBox* PathPane::MakeGameFolderBox()
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vlayout->addWidget(auto_checkbox);
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connect(recursive_checkbox, &QCheckBox::toggled, [](bool checked) {
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SConfig::GetInstance().m_RecursiveISOFolder = checked;
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Config::SetBase(Config::MAIN_RECURSIVE_ISO_PATHS, checked);
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Settings::Instance().RefreshGameList();
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});
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