Core/NetPlay: Add debugging messages

This commit is contained in:
spycrab
2018-07-10 17:46:13 +02:00
parent b9960777a7
commit b367cd0331
2 changed files with 21 additions and 0 deletions

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@ -500,6 +500,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
MessageId mid;
packet >> mid;
INFO_LOG(NETPLAY, "Got client message: %x", mid);
// don't need lock because this is the only thread that modifies the players
// only need locks for writes to m_players in this thread