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Core/NetPlay: Add debugging messages
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@ -500,6 +500,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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MessageId mid;
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packet >> mid;
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INFO_LOG(NETPLAY, "Got client message: %x", mid);
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// don't need lock because this is the only thread that modifies the players
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// only need locks for writes to m_players in this thread
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