static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@147 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-08-07 21:29:15 +00:00
parent ac366022f4
commit b370386983
26 changed files with 212 additions and 157 deletions

View File

@ -47,13 +47,13 @@ static vector< pair<int, int> > s_vStoredPrimitives; // every element, mode and
static void (*fnSetupVertexPointers)() = NULL;
//these don't need to be saved
float posScale;
float tcScale[8];
int colElements[2];
float tcScaleU[8];
float tcScaleV[8];
int tcIndex;
int colIndex;
static float posScale;
static float tcScale[8];
static int colElements[2];
static float tcScaleU[8];
static float tcScaleV[8];
static int tcIndex;
static int colIndex;
#ifndef _WIN32
#undef inline
#define inline
@ -473,7 +473,6 @@ void VertexLoader::ProcessFormat()
u8 *old_code_ptr = GetWritableCodePtr();
SetCodePtr(m_compiledCode);
Util::EmitPrologue(6);
//INT3();
int offset = 0;
// Position