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Vulkan: Reload pipeline cache when relevant host config changes
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@ -117,7 +117,10 @@ public:
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bool IsWithinRenderArea(s32 x, s32 y, u32 width, u32 height) const;
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// Reloads the UID cache, ensuring all pipelines used by the game so far have been created.
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void LoadPipelineUIDCache();
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void ReloadPipelineUIDCache();
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// Clears shader pointers, ensuring that now-deleted modules are not used.
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void InvalidateShaderPointers();
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private:
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// Serialized version of PipelineInfo, used when loading/saving the pipeline UID cache.
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