mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
remove glsl binding support. convert every shader to version 130
This commit is contained in:
@ -514,15 +514,6 @@ const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
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return result;
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}
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const char* WriteBinding(API_TYPE ApiType, const u32 num)
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{
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if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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return "";
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static char result[64];
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sprintf(result, "layout(binding = %d) ", num);
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return result;
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}
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const char *WriteLocation(API_TYPE ApiType)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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@ -560,29 +551,14 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if (ApiType == API_OPENGL)
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{
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// A few required defines and ones that will make our lives a lot easier
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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WRITE(p, "#version 130\n");
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n");
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
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WRITE(p, "#define ATTRIN in\n");
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WRITE(p, "#define ATTROUT out\n");
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WRITE(p, "#define VARYIN in\n");
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WRITE(p, "#define VARYOUT out\n");
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}
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else
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{
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WRITE(p, "#version 120\n");
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WRITE(p, "#define ATTRIN attribute\n");
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WRITE(p, "#define ATTROUT attribute\n"); // Can't really be used, but provide it anyway
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WRITE(p, "#define VARYIN varying\n");
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WRITE(p, "#define VARYOUT varying\n");
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}
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WRITE(p, "#version 130\n");
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
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WRITE(p, "#define ATTRIN in\n");
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WRITE(p, "#define ATTROUT out\n");
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WRITE(p, "#define VARYIN in\n");
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WRITE(p, "#define VARYOUT out\n");
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if (g_ActiveConfig.backend_info.bSupportsGLSLATTRBind)
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WRITE(p, "#extension GL_ARB_explicit_attrib_location : enable\n");
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// Silly differences
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WRITE(p, "#define float2 vec2\n");
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WRITE(p, "#define float3 vec3\n");
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@ -603,7 +579,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "}\n");
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for (int i = 0; i < 8; ++i)
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WRITE(p, "%suniform sampler2D samp%d;\n", WriteBinding(ApiType, i), i);
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WRITE(p, "uniform sampler2D samp%d;\n", i);
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}
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else
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{
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@ -659,27 +635,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if (ApiType == API_OPENGL)
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{
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// GLSL doesn't do main arguments
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// Once we switch to GLSL 1.3 we will bind a lot of these.
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WRITE(p, "out float4 ocol0;\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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{
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// This won't get hit unless we support GL 3.3
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if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
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{
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WRITE(p, "layout(location = 0) out float4 ocol0;\n");
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WRITE(p, "layout(location = 0, index = 1) out float4 ocol1;\n");
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}
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else
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{
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WRITE(p, "out float4 ocol0;\n");
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WRITE(p, "out float4 ocol1;\n");
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}
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}
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else
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{
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WRITE(p, "float4 ocol0;\n");
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}
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WRITE(p, "out float4 ocol1;\n");
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if (DepthTextureEnable)
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WRITE(p, "float depth;\n");
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WRITE(p, "float4 rawpos = gl_FragCoord;\n");
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@ -790,8 +749,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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if (DepthTextureEnable)
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WRITE(p, "\tgl_FragDepth = depth;\n");
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if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "\tgl_FragData[0] = ocol0;\n");
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}
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WRITE(p, "\tdiscard;\n");
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if(ApiType != API_D3D11)
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@ -957,16 +914,15 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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{
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// Colors will be blended against the alpha from ocol1...
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WRITE(p, "\tocol1 = ocol0;\n");
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WRITE(p, "\tocol1 = prev;\n");
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// ...and the alpha from ocol0 will be written to the framebuffer.
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WRITE(p, "\tocol0.a = " I_ALPHA"[0].a;\n");
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}
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if (ApiType == API_OPENGL)
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{
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if (DepthTextureEnable)
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WRITE(p, "\tgl_FragDepth = depth;\n");
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if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "\tgl_FragData[0] = ocol0;\n");
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}
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WRITE(p, "}\n");
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if (text[sizeof(text) - 1] != 0x7C)
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