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remove glsl binding support. convert every shader to version 130
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@ -164,10 +164,8 @@ struct VideoConfig
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bool bSupportsPixelLighting;
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bool bSupportsGLSL;
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bool bSupportsGLSLBinding;
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bool bSupportsGLSLBlend;
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bool bSupportsGLSLUBO;
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bool bSupportsGLSLATTRBind;
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bool bSupportsGLSLCache;
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} backend_info;
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