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remove glsl binding support. convert every shader to version 130
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@ -224,8 +224,9 @@ void VertexManager::vFlush()
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ProgramShaderCache::SetBothShaders(ps->glprogid, vs->glprogid);
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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PixelShaderManager::SetConstants(); // Need to set these again, if we don't support UBO
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// Need to set these again, if we don't support UBO
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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}
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// only update alpha
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