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PortableVertexFormat: use AttributeFormat for normal attribute format
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@ -86,11 +86,8 @@ struct PortableVertexDeclaration
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int stride;
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AttributeFormat position;
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AttributeFormat normals[3];
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int num_normals;
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int normal_offset[3];
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VarType normal_gl_type;
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int normal_gl_size;
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VarType color_gl_type; // always GL_UNSIGNED_BYTE
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int color_offset[2];
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VarType texcoord_gl_type[8];
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