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Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
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@ -36,18 +36,18 @@ void WidescreenManager::Update()
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m_is_game_widescreen = Config::Get(Config::SYSCONF_WIDESCREEN);
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// suggested_aspect_mode overrides SYSCONF_WIDESCREEN
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if (g_ActiveConfig.suggested_aspect_mode == AspectMode::Analog)
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if (g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceStandard)
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m_is_game_widescreen = false;
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else if (g_ActiveConfig.suggested_aspect_mode == AspectMode::AnalogWide)
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else if (g_ActiveConfig.suggested_aspect_mode == AspectMode::ForceWide)
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m_is_game_widescreen = true;
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// If widescreen hack is disabled override game's AR if UI is set to 4:3 or 16:9.
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if (!g_ActiveConfig.bWidescreenHack)
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{
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const auto aspect_mode = g_ActiveConfig.aspect_mode;
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if (aspect_mode == AspectMode::Analog)
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if (aspect_mode == AspectMode::ForceStandard)
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m_is_game_widescreen = false;
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else if (aspect_mode == AspectMode::AnalogWide)
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else if (aspect_mode == AspectMode::ForceWide)
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m_is_game_widescreen = true;
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}
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}
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@ -64,9 +64,10 @@ void WidescreenManager::UpdateWidescreenHeuristic()
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Update();
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// If widescreen hack isn't active and aspect_mode (UI) is 4:3 or 16:9 don't use heuristic.
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if (!g_ActiveConfig.bWidescreenHack && (g_ActiveConfig.aspect_mode == AspectMode::Analog ||
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g_ActiveConfig.aspect_mode == AspectMode::AnalogWide))
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// If widescreen hack isn't active and aspect_mode (user setting)
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// is set to a forced aspect ratio, don't use heuristic.
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if (!g_ActiveConfig.bWidescreenHack && (g_ActiveConfig.aspect_mode == AspectMode::ForceStandard ||
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g_ActiveConfig.aspect_mode == AspectMode::ForceWide))
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return;
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// Modify the threshold based on which aspect ratio we're already using:
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