More common things moved out from the GFX plugins. No visible changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@27 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-07-18 19:33:55 +00:00
parent ca13c54855
commit b3c55018a6
36 changed files with 857 additions and 924 deletions

View File

@ -3,39 +3,7 @@
#include "Common.h"
#include "CPMemory.h"
#pragma pack(4)
//////////////////////////////////////////////////////////////////////////
// Matrix indices
//////////////////////////////////////////////////////////////////////////
union TMatrixIndexA
{
u32 Hex;
struct
{
unsigned PosNormalMtxIdx : 6;
unsigned Tex0MtxIdx : 6;
unsigned Tex1MtxIdx : 6;
unsigned Tex2MtxIdx : 6;
unsigned Tex3MtxIdx : 6;
};
};
union TMatrixIndexB
{
u32 Hex;
struct
{
unsigned Tex4MtxIdx : 6;
unsigned Tex5MtxIdx : 6;
unsigned Tex6MtxIdx : 6;
unsigned Tex7MtxIdx : 6;
};
};
#pragma pack ()
#include "XFMemory.h"
extern TMatrixIndexA MatrixIndexA;
extern TMatrixIndexB MatrixIndexB;

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@ -248,7 +248,7 @@ tevhash GetCurrentTEV()
{
hash = _rotl(hash,3) ^ (bpmem.combiners[i].colorC.hex*13);
hash = _rotl(hash,7) ^ ((bpmem.combiners[i].alphaC.hex&0xFFFFFFFC)*3);
hash = _rotl(hash,9) ^ texcoords[i].texmtxinfo.projection*451;
hash = _rotl(hash,9) ^ xfregs.texcoords[i].texmtxinfo.projection*451;
}
for (int i = 0; i < (int)bpmem.genMode.numtevstages/2+1; i++)
{
@ -369,7 +369,7 @@ void WriteStage(char *&p, int n)
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
int texfun = texcoords[n].texmtxinfo.projection;
int texfun = xfregs.texcoords[n].texmtxinfo.projection;
WRITE(p,"rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
if (bpmem.tevorders[n/2].getEnable(n&1))

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@ -27,16 +27,29 @@ enum TextureFormat
GX_TF_C14X2 = 0xA,
GX_TF_CMPR = 0xE,
_GX_TF_CTF = 0x20, /* copy-texture-format only */
_GX_TF_ZTF = 0x10, /* Z-texture-format */
_GX_TF_CTF = 0x20, // copy-texture-format only (simply means linear?)
_GX_TF_ZTF = 0x10, // Z-texture-format
GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
// these formats are also valid when copying targets
GX_CTF_R4 = 0x0 | _GX_TF_CTF,
GX_CTF_RA4 = 0x2 | _GX_TF_CTF,
GX_CTF_RA8 = 0x3 | _GX_TF_CTF,
GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF,
GX_CTF_A8 = 0x7 | _GX_TF_CTF,
GX_CTF_R8 = 0x8 | _GX_TF_CTF,
GX_CTF_G8 = 0x9 | _GX_TF_CTF,
GX_CTF_B8 = 0xA | _GX_TF_CTF,
GX_CTF_RG8 = 0xB | _GX_TF_CTF,
GX_CTF_GB8 = 0xC | _GX_TF_CTF,
GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
//and the strange copy texture formats..
GX_CTF_Z4 = 0x0 | _GX_TF_ZTF | _GX_TF_CTF,
GX_CTF_Z8M = 0x9 | _GX_TF_ZTF | _GX_TF_CTF,
GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
};
int TexDecoder_GetTexelSizeInNibbles(int format);

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@ -1,5 +1,6 @@
#include "Common.h"
#include "Globals.h"
#include "Vec3.h"
#include "TransformEngine.h"
#include "VertexHandler.h"
#include "VertexLoader.h"
@ -34,7 +35,7 @@ float DoLighting(const Light *light, const LitChannel &chan, const Vec3 &pos, co
float val;
if (chan.attnfunc == 0 || chan.attnfunc == 2) //no attn
{
Vec3 ldir = (light->dpos-pos);
Vec3 ldir = (Vec3(light->dpos) - pos);
val = ldir.normalized() * normal;
}
else
@ -44,17 +45,17 @@ float DoLighting(const Light *light, const LitChannel &chan, const Vec3 &pos, co
float mul = 1.0f;
if (chan.attnfunc == 3)
{
Vec3 ldir = (light->dpos - pos);
Vec3 ldir = (Vec3(light->dpos) - pos);
d = ldir.length();
Vec3 ldirNorm = ldir / d; //normalize
float l = ldirNorm * normal;
aattn = light->ddir * ldirNorm;
aattn = Vec3(light->ddir) * ldirNorm;
mul = l;
}
else if (chan.attnfunc == 1)
{
d = aattn = light->shalfangle * normal;
mul = (light->sdir * normal > 0) ? (normal * light->shalfangle) : 0;
d = aattn = Vec3(light->shalfangle) * normal;
mul = (Vec3(light->sdir) * normal > 0) ? (normal * Vec3(light->shalfangle)) : 0;
if (mul < 0)
mul = 0;
}
@ -167,14 +168,14 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
//////////////////////////////////////////////////////////////////////////
//find all used lights
u32 lightMask =
colChans[0].color.GetFullLightMask() | colChans[0].alpha.GetFullLightMask() |
colChans[1].color.GetFullLightMask() | colChans[1].alpha.GetFullLightMask();
xfregs.colChans[0].color.GetFullLightMask() | xfregs.colChans[0].alpha.GetFullLightMask() |
xfregs.colChans[1].color.GetFullLightMask() | xfregs.colChans[1].alpha.GetFullLightMask();
float r0=0,g0=0,b0=0,a0=0;
//go through them and compute the lit colors
//Sum lighting for both two color channels if they're active
for (int j=0; j<(int)bpmem.genMode.numcolchans; j++)
for (int j = 0; j < (int)bpmem.genMode.numcolchans; j++)
{
RGBAFloat material;
RGBAFloat lightSum(0,0,0,0);
@ -182,8 +183,8 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
bool hasColorJ = (varray->GetComponents() & (VB_HAS_COL0 << j)) != 0;
//get basic material color from appropriate sources (this would compile nicely!:)
if (colChans[j].color.matsource==GX_SRC_REG)
material.convertRGB_GC(colChans[j].matColor);
if (xfregs.colChans[j].color.matsource == GX_SRC_REG)
material.convertRGB_GC(xfregs.colChans[j].matColor);
else
{
if (hasColorJ)
@ -192,8 +193,8 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
material.r=material.g=material.b=1.0f;
}
if (colChans[j].alpha.matsource==GX_SRC_REG)
material.convertA_GC(colChans[j].matColor);
if (xfregs.colChans[j].alpha.matsource == GX_SRC_REG)
material.convertA_GC(xfregs.colChans[j].matColor);
else
{
if (hasColorJ)
@ -203,11 +204,11 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
}
//combine together the light values from the lights that affect the color
if (colChans[j].color.enablelighting)
if (xfregs.colChans[j].color.enablelighting)
{
//choose ambient source and start our lightsum accumulator with its value..
if (colChans[j].color.ambsource == GX_SRC_REG)
lightSum.convertRGB_GC(colChans[j].ambColor); //ambient
if (xfregs.colChans[j].color.ambsource == GX_SRC_REG)
lightSum.convertRGB_GC(xfregs.colChans[j].ambColor); //ambient
else
{
if (hasColorJ)
@ -219,12 +220,12 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
}
//accumulate light colors
int cmask = colChans[j].color.GetFullLightMask();
int cmask = xfregs.colChans[j].color.GetFullLightMask();
for (int l=0; l<8; l++)
{
if (cmask&1)
{
float val = DoLighting(GetLight(l), colChans[j].color, TempPos, TempNormal);
float val = DoLighting(GetLight(l), xfregs.colChans[j].color, TempPos, TempNormal);
float r = lightColors[l].r * val;
float g = lightColors[l].g * val;
float b = lightColors[l].b * val;
@ -237,15 +238,15 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
}
else
{
lightSum.r=lightSum.g=lightSum.b=1.0f;
lightSum.r = lightSum.g = lightSum.b = 1.0f;
}
//combine together the light values from the lights that affect alpha (should be rare)
if (colChans[j].alpha.enablelighting)
if (xfregs.colChans[j].alpha.enablelighting)
{
//choose ambient source..
if (colChans[j].alpha.ambsource==GX_SRC_REG)
lightSum.convertA_GC(colChans[j].ambColor);
if (xfregs.colChans[j].alpha.ambsource==GX_SRC_REG)
lightSum.convertA_GC(xfregs.colChans[j].ambColor);
else
{
if (hasColorJ)
@ -254,12 +255,12 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
lightSum.a=0.0f;
}
//accumulate light alphas
int amask = colChans[j].alpha.GetFullLightMask();
for (int l=0; l<8; l++)
int amask = xfregs.colChans[j].alpha.GetFullLightMask();
for (int l = 0; l < 8; l++)
{
if (amask&1)
{
float val = DoLighting(GetLight(l),colChans[j].alpha,TempPos,TempNormal);
float val = DoLighting(GetLight(l), xfregs.colChans[j].alpha, TempPos, TempNormal);
float a = lightColors[l].a * val;
lightSum.a += a;
}
@ -279,21 +280,21 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
//Step 3: Generate texture coordinates!
//////////////////////////////////////////////////////////////////////////
Vec3 TempUVs[8];
for (int j=0; j<miscxf.numTexGens; j++)
for (int j = 0; j < xfregs.numTexGens; j++)
{
int n = bpmem.tevorders[j/2].getTexCoord(j&1); // <- yazor: dirty zelda patch ^^
int n = bpmem.tevorders[j / 2].getTexCoord(j & 1); // <- yazor: dirty zelda patch ^^
n = j;
Vec3 t;
switch(texcoords[n].texmtxinfo.sourcerow) {
case XF_GEOM_INROW: t = OrigPos; break; //HACK WTFF???
case XF_NORMAL_INROW: t = OrigNormal; break;
case XF_COLORS_INROW: break; //set uvs to something?
case XF_BINORMAL_T_INROW: t=Vec3(0,0,0);break;
case XF_BINORMAL_B_INROW: t=Vec3(0,0,0);break;
switch (xfregs.texcoords[n].texmtxinfo.sourcerow) {
case XF_SRCGEOM_INROW: t = OrigPos; break; //HACK WTFF???
case XF_SRCNORMAL_INROW: t = OrigNormal; break;
case XF_SRCCOLORS_INROW: break; //set uvs to something?
case XF_SRCBINORMAL_T_INROW: t=Vec3(0,0,0);break;
case XF_SRCBINORMAL_B_INROW: t=Vec3(0,0,0);break;
default:
{
int c = texcoords[n].texmtxinfo.sourcerow - XF_TEX0_INROW;
int c = xfregs.texcoords[n].texmtxinfo.sourcerow - XF_SRCTEX0_INROW;
bool hasTCC = (varray->GetComponents() & (VB_HAS_UV0 << c)) != 0;
if (c >= 0 && c <= 7 && hasTCC)
{
@ -304,26 +305,26 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
}
Vec3 out,out2;
switch (texcoords[n].texmtxinfo.texgentype)
switch (xfregs.texcoords[n].texmtxinfo.texgentype)
{
case XF_TEXGEN_COLOR_STRGBC0:
out=Vec3(chans[0].r*255, chans[0].g*255, 1)/255.0f;
out = Vec3(chans[0].r*255, chans[0].g*255, 1)/255.0f;
break;
case XF_TEXGEN_COLOR_STRGBC1:
out=Vec3(chans[1].r*255, chans[1].g*255, 1)/255.0f; //FIX: take color1 instead
out = Vec3(chans[1].r*255, chans[1].g*255, 1)/255.0f; //FIX: take color1 instead
break;
case XF_TEXGEN_REGULAR:
if (texcoords[n].texmtxinfo.projection)
if (xfregs.texcoords[n].texmtxinfo.projection)
VtxMulMtx43(out, t, m_pTexMatrix[n]);
else
VtxMulMtx42(out, t, m_pTexMatrix[n]);
break;
}
if (texcoords[n].postmtxinfo.normalize)
if (xfregs.texcoords[n].postmtxinfo.normalize)
out.normalize();
int postMatrix = texcoords[n].postmtxinfo.index;
int postMatrix = xfregs.texcoords[n].postmtxinfo.index;
float *pmtx = ((float*)xfmem) + 0x500 + postMatrix * 4; //CHECK
//multiply with postmatrix
VtxMulMtx43(TempUVs[j], out, pmtx);
@ -332,12 +333,12 @@ void CTransformEngine::TransformVertices(int _numVertices, const DecodedVArray *
//////////////////////////////////////////////////////////////////////////
//Step 4: Output the vertex!
//////////////////////////////////////////////////////////////////////////
for (int j=0; j<2; j++)
for (int j = 0; j < 2; j++)
chans[j].convertToD3DColor(vbuffer[i].colors[j]);
vbuffer[i].pos = TempPos;
vbuffer[i].normal = TempNormal;
for (int j=0; j<(int)bpmem.genMode.numtexgens; j++)
for (int j = 0; j < (int)bpmem.genMode.numtexgens; j++)
{
vbuffer[i].uv[j].u = TempUVs[j].x;
vbuffer[i].uv[j].v = TempUVs[j].y;

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@ -3,18 +3,11 @@
#include "Common.h"
#include "main.h"
#include "LookUpTables.h"
extern int frameCount;
extern int lut3to8[8];
extern int lut4to8[16];
extern int lut5to8[32];
extern int lut6to8[64];
extern float lutu8tosfloat[256];
extern float lutu8toufloat[256];
extern float luts8tosfloat[256];
LRESULT CALLBACK AboutProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
void InitLUTs();
//#define RAM_MASK 0x1FFFFFF

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@ -10,6 +10,7 @@ public:
float x,y,z;
Vec3() { }
explicit Vec3(float f) {x=y=z=f;}
explicit Vec3(const float *f) {x=f[0]; y=f[1]; z=f[2];}
Vec3(const float _x, const float _y, const float _z) {
x=_x; y=_y; z=_z;
}

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@ -5,23 +5,13 @@
#include "VertexHandler.h"
#include "Utils.h"
//XF state
ColorChannel colChans[2]; //C0A0 C1A1
TexCoordInfo texcoords[8];
MiscXF miscxf;
u32 xfmem[XFMEM_SIZE];
float rawViewPort[6];
float rawProjection[7];
#define BEGINSAVELOAD char *optr=ptr;
#define SAVELOAD(what,size) memcpy((void*)((save)?(void*)(ptr):(void*)(what)),(void*)((save)?(void*)(what):(void*)(ptr)),(size)); ptr+=(size);
#define ENDSAVELOAD return ptr-optr;
// __________________________________________________________________________________________________
// LoadXFReg 0x10
//
@ -52,54 +42,54 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
break;
case 0x1009: //GXSetNumChans (no)
break;
case 0x100a: colChans[0].ambColor = data; break; //GXSetChanAmbientcolor
case 0x100b: colChans[1].ambColor = data; break; //GXSetChanAmbientcolor
case 0x100c: colChans[0].matColor = data; break; //GXSetChanMatcolor (rgba)
case 0x100d: colChans[1].matColor = data; break; //GXSetChanMatcolor (rgba)
case 0x100a: xfregs.colChans[0].ambColor = data; break; //GXSetChanAmbientcolor
case 0x100b: xfregs.colChans[1].ambColor = data; break; //GXSetChanAmbientcolor
case 0x100c: xfregs.colChans[0].matColor = data; break; //GXSetChanMatcolor (rgba)
case 0x100d: xfregs.colChans[1].matColor = data; break; //GXSetChanMatcolor (rgba)
case 0x100e: colChans[0].color.hex = data; break; //color0
case 0x100f: colChans[1].color.hex = data; break; //color1
case 0x1010: colChans[0].alpha.hex = data; break; //alpha0
case 0x1011: colChans[1].alpha.hex = data; break; //alpha1
case 0x100e: xfregs.colChans[0].color.hex = data; break; //color0
case 0x100f: xfregs.colChans[1].color.hex = data; break; //color1
case 0x1010: xfregs.colChans[0].alpha.hex = data; break; //alpha0
case 0x1011: xfregs.colChans[1].alpha.hex = data; break; //alpha1
case 0x1018:
break;
case 0x101a:
CVertexHandler::Flush();
memcpy(rawViewPort,&pData[i],sizeof(rawViewPort));
memcpy(rawViewPort, &pData[i], sizeof(rawViewPort));
XFUpdateVP();
i += 6;
break;
case 0x1020:
CVertexHandler::Flush();
memcpy(rawProjection,&pData[i],sizeof(rawProjection));
memcpy(rawProjection, &pData[i], sizeof(rawProjection));
XFUpdatePJ();
i += 7;
return;
case 0x103f:
miscxf.numTexGens = data;
xfregs.numTexGens = data;
break;
case 0x1040: texcoords[0].texmtxinfo.hex = data; break;
case 0x1041: texcoords[1].texmtxinfo.hex = data; break;
case 0x1042: texcoords[2].texmtxinfo.hex = data; break;
case 0x1043: texcoords[3].texmtxinfo.hex = data; break;
case 0x1044: texcoords[4].texmtxinfo.hex = data; break;
case 0x1045: texcoords[5].texmtxinfo.hex = data; break;
case 0x1046: texcoords[6].texmtxinfo.hex = data; break;
case 0x1047: texcoords[7].texmtxinfo.hex = data; break;
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
case 0x1050: texcoords[0].postmtxinfo.hex = data; break;
case 0x1051: texcoords[1].postmtxinfo.hex = data; break;
case 0x1052: texcoords[2].postmtxinfo.hex = data; break;
case 0x1053: texcoords[3].postmtxinfo.hex = data; break;
case 0x1054: texcoords[4].postmtxinfo.hex = data; break;
case 0x1055: texcoords[5].postmtxinfo.hex = data; break;
case 0x1056: texcoords[6].postmtxinfo.hex = data; break;
case 0x1057: texcoords[7].postmtxinfo.hex = data; break;
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
default:
break;
@ -118,9 +108,9 @@ void LoadIndexedXF(u32 val, int array)
{
DVSTARTPROFILE();
int index = val>>16;
int address = val&0xFFF; //check mask
int size = ((val>>12)&0xF)+1;
int index = val >> 16;
int address = val & 0xFFF; //check mask
int size = ((val >> 12) & 0xF)+1;
//load stuff from array to address in xf mem
for (int i = 0; i < size; i++)
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
@ -138,9 +128,8 @@ void XFUpdatePJ()
size_t XFSaveLoadState(char *ptr, BOOL save)
{
BEGINSAVELOAD;
SAVELOAD(colChans,2*sizeof(ColorChannel));
SAVELOAD(texcoords,16*sizeof(TexCoordInfo));
SAVELOAD(&miscxf,sizeof(MiscXF));
SAVELOAD(xfregs.colChans,2*sizeof(ColorChannel));
SAVELOAD(xfregs.texcoords,16*sizeof(TexCoordInfo));
SAVELOAD(rawViewPort,sizeof(rawViewPort));
SAVELOAD(rawProjection,sizeof(rawProjection));
SAVELOAD(xfmem,XFMEM_SIZE*sizeof(u32));

View File

@ -3,153 +3,7 @@
#include "Common.h"
#include "Vec3.h"
#pragma pack(4)
//////////////////////////////////////////////////////////////////////////
// Lighting
//////////////////////////////////////////////////////////////////////////
#define XF_TEX_ST 0x00000000
#define XF_TEX_STQ 0x00000001
#define XF_TEX_AB11 0x00000000
#define XF_TEX_ABC1 0x00000001
#define XF_TEXGEN_REGULAR 0x00000000
#define XF_TEXGEN_EMBOSS_MAP 0x00000001
#define XF_TEXGEN_COLOR_STRGBC0 0x00000002
#define XF_TEXGEN_COLOR_STRGBC1 0x00000003
#define XF_GEOM_INROW 0x00000000
#define XF_NORMAL_INROW 0x00000001
#define XF_COLORS_INROW 0x00000002
#define XF_BINORMAL_T_INROW 0x00000003
#define XF_BINORMAL_B_INROW 0x00000004
#define XF_TEX0_INROW 0x00000005
#define XF_TEX1_INROW 0x00000006
#define XF_TEX2_INROW 0x00000007
#define XF_TEX3_INROW 0x00000008
#define XF_TEX4_INROW 0x00000009
#define XF_TEX5_INROW 0x0000000a
#define XF_TEX6_INROW 0x0000000b
#define XF_TEX7_INROW 0x0000000c
struct Light
{
u32 useless[3];
//Vec3 direction;
u32 color; //rgba
float a0; //attenuation
float a1;
float a2;
float k0; //k stuff
float k1;
float k2;
union
{
struct {
Vec3 dpos;
Vec3 ddir;
};
struct {
Vec3 sdir;
Vec3 shalfangle;
};
};
};
#define GX_SRC_REG 0
#define GX_SRC_VTX 1
union LitChannel
{
struct
{
unsigned matsource : 1;
unsigned enablelighting : 1;
unsigned lightMask0_3 : 4;
unsigned ambsource : 1;
unsigned diffusefunc : 2; //0=none 1=sign 2=clamp
unsigned attnfunc : 2; //1=spec 3=spot 2=none ???
unsigned lightMask4_7 : 4;
};
u32 hex;
unsigned int GetFullLightMask()
{
return lightMask0_3 | (lightMask4_7 << 4);
}
};
struct ColorChannel
{
u32 ambColor;
u32 matColor;
LitChannel color;
LitChannel alpha;
};
struct MiscXF
{
int numTexGens;
};
union TexMtxInfo
{
struct
{
unsigned unknown : 1;
unsigned projection : 1;
unsigned inputform : 2; //1 if three-component, 0 if two-component ?
unsigned texgentype : 3; //0-POS 1-NRM 3-BINRM 4-TANGENT 5-TEX0 ...12-TEX7 13-COLOR
unsigned sourcerow : 5;
unsigned embosssourceshift : 3;
unsigned embosslightshift : 3;
};
u32 hex;
};
union PostMtxInfo
{
struct
{
unsigned index : 8;
unsigned normalize : 1;
};
u32 hex;
};
struct TexCoordInfo
{
TexMtxInfo texmtxinfo;
PostMtxInfo postmtxinfo;
};
struct Viewport
{
float wd;
float ht;
float nearZ;
float xOrig;
float yOrig;
float farZ;
};
#define XFMEM_SIZE 0x8000
#define XFMEM_POSMATRICES 0x000
#define XFMEM_POSMATRICES_END 0x100
#define XFMEM_NORMALMATRICES 0x400
#define XFMEM_NORMALMATRICES_END 0x460
#define XFMEM_POSTMATRICES 0x500
#define XFMEM_POSTMATRICES_END 0x600
#define XFMEM_LIGHTS 0x600
#define XFMEM_LIGHTS_END 0x680
extern TexCoordInfo texcoords[8];
extern ColorChannel colChans[2]; //C0A0 C1A1
extern MiscXF miscxf;
extern unsigned __int32 xfmem[XFMEM_SIZE];
#include "XFMemory.h"
extern float rawViewPort[6];
extern float rawProjection[7];