mirror of
https://github.com/dolphin-emu/dolphin.git
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More common things moved out from the GFX plugins. No visible changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@27 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -15,73 +15,73 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TextureMngr_H
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#define _TextureMngr_H
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#include <map>
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#include "BPStructs.h"
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struct TRectangle
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{
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int left, top, right, bottom;
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};
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class TextureMngr
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{
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public:
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struct TCacheEntry
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{
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TCacheEntry() : texture(0), addr(0), hash(0), w(0), h(0), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
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u32 texture;
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u32 addr;
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u32 hash;
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u32 paletteHash;
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u32 hashoffset;
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u32 oldpixel; // used for simple cleanup
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TexMode0 mode; // current filter and clamp modes that texture is set to
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int frameCount;
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int w,h,fmt;
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bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
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// later conversions would have to convert properly from rendertexfmt to texfmt
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bool isUpsideDown;
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bool isNonPow2; // if nonpow2, use GL_TEXTURE_2D, else GL_TEXTURE_RECTANGLE_NV
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bool bHaveMipMaps;
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void SetTextureParameters(TexMode0& newmode);
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void Destroy();
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void ConvertFromRenderTarget(u32 taddr, int twidth, int theight, int tformat, int tlutaddr, int tlutfmt);
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};
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struct DEPTHTARGET
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{
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DEPTHTARGET() : targ(0), framecount(0) {}
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GLuint targ;
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int framecount;
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};
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private:
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typedef std::map<u32,TCacheEntry> TexCache;
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static u8 *temp;
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static TexCache textures;
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static std::map<u32, DEPTHTARGET> mapDepthTargets;
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static int nTex2DEnabled, nTexRECTEnabled;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Invalidate();
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static TCacheEntry* Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, TRectangle *source);
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static void EnableTex2D(int stage);
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static void EnableTexRECT(int stage);
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static void DisableStage(int stage); // sets active texture
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};
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#endif
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#ifndef _TextureMngr_H
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#define _TextureMngr_H
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#include <map>
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#include "BPStructs.h"
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struct TRectangle
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{
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int left, top, right, bottom;
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};
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class TextureMngr
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{
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public:
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struct TCacheEntry
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{
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TCacheEntry() : texture(0), addr(0), hash(0), w(0), h(0), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; }
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u32 texture;
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u32 addr;
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u32 hash;
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u32 paletteHash;
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u32 hashoffset;
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u32 oldpixel; // used for simple cleanup
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TexMode0 mode; // current filter and clamp modes that texture is set to
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int frameCount;
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int w,h,fmt;
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bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
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// later conversions would have to convert properly from rendertexfmt to texfmt
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bool isUpsideDown;
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bool isNonPow2; // if nonpow2, use GL_TEXTURE_2D, else GL_TEXTURE_RECTANGLE_NV
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bool bHaveMipMaps;
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void SetTextureParameters(TexMode0& newmode);
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void Destroy();
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void ConvertFromRenderTarget(u32 taddr, int twidth, int theight, int tformat, int tlutaddr, int tlutfmt);
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};
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struct DEPTHTARGET
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{
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DEPTHTARGET() : targ(0), framecount(0) {}
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GLuint targ;
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int framecount;
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};
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private:
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typedef std::map<u32,TCacheEntry> TexCache;
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static u8 *temp;
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static TexCache textures;
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static std::map<u32, DEPTHTARGET> mapDepthTargets;
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static int nTex2DEnabled, nTexRECTEnabled;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Invalidate();
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static TCacheEntry* Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, TRectangle *source);
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static void EnableTex2D(int stage);
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static void EnableTexRECT(int stage);
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static void DisableStage(int stage); // sets active texture
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};
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#endif
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