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VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
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@ -19,10 +19,10 @@ std::size_t CustomAsset::Load()
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const auto load_time = ClockType::now();
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const auto load_information = LoadImpl(m_asset_id);
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if (load_information.m_bytes_loaded > 0)
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if (load_information.bytes_loaded > 0)
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{
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std::lock_guard lk(m_info_lock);
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m_bytes_loaded = load_information.m_bytes_loaded;
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m_bytes_loaded = load_information.bytes_loaded;
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m_last_loaded_time = load_time;
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return m_bytes_loaded;
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}
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