VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded

This commit is contained in:
iwubcode
2025-06-06 19:24:12 -05:00
parent 3b83907b88
commit b3f50c969e
6 changed files with 7 additions and 7 deletions

View File

@ -439,7 +439,7 @@ CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary
{
auto potential_data = std::make_shared<PixelShaderData>();
const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);