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VideoCommon: Add a separate constants buffer for the geometry shader.
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@ -140,7 +140,7 @@ void VertexManager::Draw(u32 stride)
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if (current_primitive_type == PRIMITIVE_TRIANGLES)
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{
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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D3D::stateman->SetGeometryConstants(VertexShaderCache::GetConstantBuffer());
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D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
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D3D::stateman->SetGeometryShader(g_ActiveConfig.iStereoMode > 0 ? GeometryShaderCache::GetActiveShader() : nullptr);
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D3D::stateman->Apply();
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