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VideoCommon: Add a separate constants buffer for the geometry shader.
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@ -65,6 +65,7 @@ Make AA apply instantly during gameplay if possible
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/LookUpTables.h"
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@ -202,6 +203,7 @@ void VideoBackend::Video_Prepare()
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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GeometryShaderManager::Init();
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ProgramShaderCache::Init();
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g_texture_cache = new TextureCache();
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g_sampler_cache = new SamplerCache();
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@ -243,6 +245,7 @@ void VideoBackend::Video_Cleanup()
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ProgramShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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GeometryShaderManager::Shutdown();
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delete g_perf_query;
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g_perf_query = nullptr;
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delete g_vertex_manager;
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