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VideoCommon: Add a separate constants buffer for the geometry shader.
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@ -512,18 +512,6 @@ void VertexShaderManager::SetConstants()
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memcpy(constants.projection, correctedMtx.data, 4*16);
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}
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if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
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{
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float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
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}
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else
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{
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constants.stereoparams[0] = constants.stereoparams[1] = 0;
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}
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dirty = true;
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}
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}
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