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VideoCommon: Add a separate constants buffer for the geometry shader.
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@ -61,6 +61,7 @@
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<ClCompile Include="RenderBase.cpp" />
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<ClCompile Include="Statistics.cpp" />
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<ClCompile Include="GeometryShaderGen.cpp" />
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<ClCompile Include="GeometryShaderManager.cpp" />
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<ClCompile Include="TextureCacheBase.cpp" />
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<ClCompile Include="TextureConversionShader.cpp" />
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<ClCompile Include="VertexLoader.cpp" />
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@ -112,6 +113,7 @@
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<ClInclude Include="ShaderGenCommon.h" />
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<ClInclude Include="Statistics.h" />
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<ClInclude Include="GeometryShaderGen.h" />
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<ClInclude Include="GeometryShaderManager.h" />
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<ClInclude Include="TextureCacheBase.h" />
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<ClInclude Include="TextureConversionShader.h" />
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<ClInclude Include="TextureDecoder.h" />
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