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VideoCommon: Add a separate constants buffer for the geometry shader.
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@ -8,6 +8,7 @@
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/TextureDecoder.h"
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@ -50,6 +51,9 @@ static void DoState(PointerWrap &p)
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VertexShaderManager::DoState(p);
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p.DoMarker("VertexShaderManager");
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GeometryShaderManager::DoState(p);
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p.DoMarker("GeometryShaderManager");
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VertexManager::DoState(p);
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p.DoMarker("VertexManager");
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