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Remove Frameskip
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@ -380,19 +380,16 @@ static void BPWritten(const BPCmd& bp)
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// -------------------------
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2:
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// Don't compute bounding box if this frame is being skipped!
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// Wrong but valid values are better than bogus values...
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if (!Fifo::WillSkipCurrentFrame())
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{
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u8 offset = bp.address & 2;
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BoundingBox::active = true;
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{
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u8 offset = bp.address & 2;
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BoundingBox::active = true;
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if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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{
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g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
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g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
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}
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if (g_ActiveConfig.backend_info.bSupportsBBox && g_ActiveConfig.bBBoxEnable)
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{
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g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
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g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
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}
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}
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return;
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case BPMEM_TEXINVALIDATE:
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// TODO: Needs some restructuring in TextureCacheBase.
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