Remove Frameskip

This commit is contained in:
anthony
2016-10-07 19:55:47 -07:00
committed by Helios747
parent 4ba1100f31
commit b427ead0cc
20 changed files with 83 additions and 204 deletions

View File

@ -34,8 +34,6 @@ namespace Fifo
static constexpr u32 FIFO_SIZE = 2 * 1024 * 1024;
static constexpr int GPU_TIME_SLOT_SIZE = 1000;
static bool s_skip_current_frame = false;
static Common::BlockingLoop s_gpu_mainloop;
static Common::Flag s_emu_running_state;
@ -86,7 +84,6 @@ void DoState(PointerWrap& p)
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
}
p.Do(s_skip_current_frame);
p.Do(s_sync_ticks);
}
@ -130,16 +127,6 @@ void Shutdown()
s_fifo_aux_read_ptr = nullptr;
}
void SetRendering(bool enabled)
{
s_skip_current_frame = !enabled;
}
bool WillSkipCurrentFrame()
{
return s_skip_current_frame;
}
// May be executed from any thread, even the graphics thread.
// Created to allow for self shutdown.
void ExitGpuLoop()