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D3D progress, report whether it made things better or worse HERE.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2641 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -55,8 +55,6 @@ enum Collection
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static IndexGenerator indexGen;
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static Collection collection;
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static LPDIRECT3DVERTEXDECLARATION9 vDecl;
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static u8 *fakeVBuffer; // format undefined - NativeVertexFormat takes care of the declaration.
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static u16 *fakeIBuffer; // These are just straightforward 16-bit indices.
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@ -236,13 +234,13 @@ void Flush()
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int numVertices = indexGen.GetNumVerts();
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if (numVertices)
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{
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PixelShaderCache::SetShader();
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VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
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// set global constants
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VertexShaderManager::SetConstants(false);
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PixelShaderManager::SetConstants();
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PixelShaderCache::SetShader();
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VertexShaderCache::SetShader(g_nativeVertexFmt->m_components);
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int stride = g_nativeVertexFmt->GetVertexStride();
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g_nativeVertexFmt->SetupVertexPointers();
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if (collection != C_POINTS)
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