Block WX input when detecting controls

This commit is contained in:
Michael Ehrenreich
2015-09-20 03:36:24 +02:00
parent 1c502b76a5
commit b4411bd2ef
2 changed files with 56 additions and 1 deletions

View File

@ -17,6 +17,7 @@
#include <vector>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/eventfilter.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
@ -83,6 +84,36 @@ public:
ControllerEmu::ControlGroup::Setting* const setting;
};
class InputEventFilter : public wxEventFilter
{
public:
InputEventFilter()
{
wxEvtHandler::AddFilter(this);
}
~InputEventFilter()
{
wxEvtHandler::RemoveFilter(this);
}
int FilterEvent(wxEvent& event) override;
void BlockEvents(bool block) { m_block = block; }
private:
static bool ShouldCatchEventType(wxEventType type)
{
return type == wxEVT_KEY_DOWN || type == wxEVT_KEY_UP ||
type == wxEVT_CHAR || type == wxEVT_CHAR_HOOK ||
type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP;
}
bool m_block = false;
};
class GamepadPage;
class ControlDialog : public wxDialog
@ -120,6 +151,7 @@ private:
wxSlider* range_slider;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
InputEventFilter m_event_filter;
ciface::Core::DeviceQualifier m_devq;
};
@ -209,7 +241,9 @@ private:
ControlDialog* m_control_dialog;
InputConfigDialog* const m_config_dialog;
InputConfig& m_config;
InputConfig& m_config;
InputEventFilter m_event_filter;
bool DetectButton(ControlButton* button);
bool m_iterate = false;
};