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DolphinWX: Propagate event to refresh the game list
Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
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@ -19,15 +19,20 @@
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#include "DolphinWX/Config/PathConfigPane.h"
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#include "DolphinWX/Config/WiiConfigPane.h"
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// Sent by child panes to signify that the game list should
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// be updated when this modal dialog closes.
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wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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// Control refreshing of the ISOs list
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bRefreshList = false;
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m_refresh_game_list_on_close = false;
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Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
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Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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CreateGUIControls();
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}
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@ -79,7 +84,7 @@ void CConfigMain::CreateGUIControls()
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void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
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{
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EndModal((bRefreshList) ? wxID_OK : wxID_CANCEL);
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EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
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}
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void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
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@ -89,3 +94,8 @@ void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
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// Save the config. Dolphin crashes too often to only save the settings on closing
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SConfig::GetInstance().SaveSettings();
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}
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void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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m_refresh_game_list_on_close = true;
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}
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