Got rid of default Dolphin.ini

Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-11-11 20:59:48 +00:00
parent fa1c90a411
commit b47f349c96
15 changed files with 68 additions and 56 deletions

View File

@ -40,7 +40,7 @@ SConfig::~SConfig()
void SConfig::SaveSettings()
{
IniFile ini;
ini.Load("Dolphin.ini"); // yes we must load first to not kill unknown stuff
// ini.Load(DOLPHIN_CONFIG); // yes we must load first to not kill unknown stuff
// misc
{
@ -78,21 +78,21 @@ void SConfig::SaveSettings()
ini.Set("Core", "RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
}
ini.Save("Dolphin.ini");
ini.Save(DOLPHIN_CONFIG);
}
void SConfig::LoadSettings()
{
IniFile ini;
ini.Load("Dolphin.ini");
ini.Load(DOLPHIN_CONFIG);
// hard coded default plugin
{
ini.Get("Default", "GFXPlugin", &m_DefaultGFXPlugin);
ini.Get("Default", "DSPPlugin", &m_DefaultDSPPlugin);
ini.Get("Default", "PadPlugin", &m_DefaultPADPlugin);
ini.Get("Default", "WiiMotePlugin", &m_DefaultWiiMotePlugin);
m_DefaultGFXPlugin = PLUGINS_DIR DIR_SEP DEFAULT_GFX_PLUGIN PLUGIN_SUFFIX;
m_DefaultDSPPlugin = PLUGINS_DIR DIR_SEP DEFAULT_DSP_PLUGIN PLUGIN_SUFFIX;
m_DefaultPADPlugin = PLUGINS_DIR DIR_SEP DEFAULT_PAD_PLUGIN PLUGIN_SUFFIX;
m_DefaultWiiMotePlugin = PLUGINS_DIR DIR_SEP DEFAULT_WIIMOTE_PLUGIN PLUGIN_SUFFIX;
}
// misc

View File

@ -25,7 +25,7 @@
struct SConfig
{
// default plugins ... hard coded inside the ini
// hard coded default plugins ...
std::string m_DefaultGFXPlugin;
std::string m_DefaultDSPPlugin;
std::string m_DefaultPADPlugin;