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https://github.com/dolphin-emu/dolphin.git
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Got rid of default Dolphin.ini
Default plugins are now in Paths.h Important note for scons users, plugin names now match the one on windows!!! make sure to remove the old ones!! and update your .ini!! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -6,6 +6,8 @@ import sys
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sys.path.append('../../../SconsTests')
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import utils
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name = "Plugin_VideoOGL.so"
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files = [
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'BPStructs.cpp',
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'Globals.cpp',
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@ -62,7 +64,6 @@ if gfxenv['osx64']:
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]
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if sys.platform == 'darwin':
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platform = 'mac'
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# SDL is currently the only way to get video on Mac OS X.
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if gfxenv['osx64']:
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useSDL = False
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@ -78,7 +79,6 @@ if sys.platform == 'darwin':
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for framework in [ 'OpenGL', 'Cg' ]
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]
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else:
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platform = 'linux'
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# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
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# instead if you like, by changing the line below.
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tests = {'CheckPKG' : utils.CheckPKG}
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@ -111,7 +111,7 @@ gfxenv.Append(
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)
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gfxenv.SharedLibrary(
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'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
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'../../../../'+env['plugin_dir']+name,
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files,
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LIBS = libs + gfxenv['LIBS']
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)
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