Got rid of default Dolphin.ini

Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2008-11-11 20:59:48 +00:00
parent fa1c90a411
commit b47f349c96
15 changed files with 68 additions and 56 deletions

View File

@ -6,6 +6,8 @@ import sys
sys.path.append('../../../SconsTests')
import utils
name = "Plugin_VideoOGL.so"
files = [
'BPStructs.cpp',
'Globals.cpp',
@ -62,7 +64,6 @@ if gfxenv['osx64']:
]
if sys.platform == 'darwin':
platform = 'mac'
# SDL is currently the only way to get video on Mac OS X.
if gfxenv['osx64']:
useSDL = False
@ -78,7 +79,6 @@ if sys.platform == 'darwin':
for framework in [ 'OpenGL', 'Cg' ]
]
else:
platform = 'linux'
# By default, GLX is used on Linux to setup OpenGL, but you can select SDL
# instead if you like, by changing the line below.
tests = {'CheckPKG' : utils.CheckPKG}
@ -111,7 +111,7 @@ gfxenv.Append(
)
gfxenv.SharedLibrary(
'../../../../Binary/%s/Plugins/zeroogl.so' % platform,
'../../../../'+env['plugin_dir']+name,
files,
LIBS = libs + gfxenv['LIBS']
)