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[AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
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@ -45,12 +45,11 @@ set(SRCS BoundingBox.cpp
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set(LIBS core png)
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if(_M_X86)
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set(SRCS ${SRCS} TextureDecoder_x64.cpp VertexLoaderX64.cpp)
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set(SRCS ${SRCS} TextureDecoder_x64.cpp VertexLoaderX64.cpp)
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elseif(_M_ARM_64)
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set(SRCS ${SRCS} VertexLoaderARM64.cpp TextureDecoder_Generic.cpp)
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else()
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set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
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endif()
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if(NOT ${CL} STREQUAL CL-NOTFOUND)
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list(APPEND LIBS ${CL})
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set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
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endif()
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if(LIBAV_FOUND OR WIN32)
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