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[AArch64] Implement vertex loader recompiler.
Shows a noticeable reduction in time spent in the vertex loader.
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29
Source/Core/VideoCommon/VertexLoaderARM64.h
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29
Source/Core/VideoCommon/VertexLoaderARM64.h
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Arm64Emitter.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
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{
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public:
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VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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protected:
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std::string GetName() const override { return "VertexLoaderARM64"; }
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bool IsInitialized() override { return true; }
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
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private:
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u32 m_src_ofs = 0;
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u32 m_dst_ofs = 0;
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Arm64Gen::FixupBranch m_skip_vertex;
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Arm64Gen::ARM64FloatEmitter m_float_emit;
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void GetVertexAddr(int array, u64 attribute, Arm64Gen::ARM64Reg reg);
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s32 GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align);
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int ReadVertex(u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format);
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void ReadColor(u64 attribute, int format, s32 offset);
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void GenerateVertexLoader();
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};
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