[AArch64] Implement vertex loader recompiler.

Shows a noticeable reduction in time spent in the vertex loader.
This commit is contained in:
Ryan Houdek
2015-02-12 18:52:07 -06:00
parent 15e41c67f8
commit b4b03641b3
4 changed files with 527 additions and 5 deletions

View File

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/Arm64Emitter.h"
#include "VideoCommon/VertexLoaderBase.h"
class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
{
public:
VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
protected:
std::string GetName() const override { return "VertexLoaderARM64"; }
bool IsInitialized() override { return true; }
int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
private:
u32 m_src_ofs = 0;
u32 m_dst_ofs = 0;
Arm64Gen::FixupBranch m_skip_vertex;
Arm64Gen::ARM64FloatEmitter m_float_emit;
void GetVertexAddr(int array, u64 attribute, Arm64Gen::ARM64Reg reg);
s32 GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align);
int ReadVertex(u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format);
void ReadColor(u64 attribute, int format, s32 offset);
void GenerateVertexLoader();
};