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Vulkan: Fix broken post-processing
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@ -595,7 +595,7 @@ void UtilityShaderDraw::BindDescriptors()
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&dummy_uniform_buffer,
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nullptr};
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bind_descriptor_sets[DESCRIPTOR_SET_LAYOUT_PER_STAGE_UNIFORM_BUFFERS] = set;
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bind_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS] = set;
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}
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// PS samplers
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