OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-21 20:59:30 +00:00
parent ca47268669
commit b4b94fe594
8 changed files with 239 additions and 136 deletions

View File

@ -44,7 +44,7 @@ void Config::Load()
strncpy(iBackend, temp.c_str(), 16);
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, 0);
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Settings", "StretchToFit", &bStretchToFit, true);
iniFile.Get("Settings", "KeepAR", &bKeepAR, false);
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);