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OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -128,7 +128,7 @@ public:
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static bool SaveRenderTarget(const char* filename, int jpeg);
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// Finish up the current frame, print some stats
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static void Swap();
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static void Swap(const TRectangle& rc);
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};
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#endif
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